This setting determines the shadow resolution and how far out in the environment shadows are drawn. Endorsements. Another, more ambitious mod adds additional, explorable areas to the DLC area of Toussaint, where … Setting Hairworks to Geralt resulted in a 21 FPS drop from the baseline. We return to Witcher 3, testing some mods to get a FPS Boost on a really cheap gaming PC. The launch of the Witcher 3 introduced a couple of game graphics options that aren't very commonly available in settings menus. This has no real performance impact as it is just a filter drawn atop the rest of the graphics. We haven't yet conducted official CPU benchmarks for The Witcher 3, but will do so in short order. I’m running a fairly low end PC but at least it gets the job done. The best possible graphics of The Witcher 3 in 2020. Vignetting is the act of adding a soft shadow around the edges of the screen, most applicable in cutscenes or Witcher Sense. DOF filtration is used in a lot of the game's cutscenes, but we never saw a performance issue with the tech enabled. At 1080p with Hairworks on, zoomed into Geralt’s beard, we experienced a lower framerate. 203. Depth of Field introduces levels of apparent depth to a scene by applying a “bokeh effect” around the in-focus subject. Movement will cause hair to bounce or sway, for instance. How to determine if your processor and graphics card can run The Witcher 3: Wild Hunt? But still there is room for improvement. We recently benchmarked The Witcher 3 for GPU performance and remarked that the game was horridly optimized, taking the opportunity expand on the graphics settings in a limited fashion. Unique DLs-- Total DLs-- Total views-- Version. This setting determines how many non-essential NPCs can be seen. GameStar PCs | Gaming PCs & Notebooks: http://www.one.deWitcher 3 is already a gorgeous looking game. The Witcher 3 ; Mods ; Visuals and Graphics ; Ultimate Graphics Options Mod renew (UGOM) Ultimate Graphics Options Mod renew (UGOM) Endorsements. Hairworks simply does not justify its performance hit. Cakefish. FPS measurements were taken using FRAPS and then analyzed with a spreadsheet. High Quality Faces. This means we can't easily replicate testing from setting-to-setting. Jun 4, 2015 @ 4:01pm Reset graphics How can I reset the graphic settings to recommended or default? We benchmarked Terrain Quality with 15-second stationary runs from a vantage point outside White Orchard. The above image is an nVidia reference image we were provided for HairWorks; we find that it best demonstrates the technology insofar as an embeddable format goes, but our above video showcases some differences as well. Witcher 3 Director Leaves CD Projekt Following Workplace Bullying Claims, The Witcher 3 Next-Generation Update Release Window Revealed, The Witcher 3: See What Geralt's Bath Scene Would Look Like on PS1, Tesla's New Cars Can Run The Witcher 3 on Their 10-Teraflop Gaming Rigs, How to Stay Safe During the Coronavirus Pandemic in India, How to Use Twitter to Find Covid-19 Resources in India. Scorched earth marks and blood splatters are two examples of items impacted by Detail Level. Extract file 3. Of course back it up first! AMD's 15.4 Catalyst Beta was attempted for use, but we fell back to 14.2 stable after severe instability with the beta driver. We experienced a 2 FPS drop from the baseline of 106 at the Medium and High settings, and a 4 FPS drop at Ultra. Jun 4, 2015 @ 4:03pm Delete the config file maybe? The launch of the Witcher 3 introduced a couple of game graphics options that aren't very commonly available in settings menus. Photographers may be familiar with the likes of chromatic aberration and vignetting, but not many games have offered these items for tweaking in the past. We found the Witcher's AA to have minimal impact on FPS, surprisingly, though it does have somewhat noticeable impact when moving in-game. Two points need to be kept in mind, however. This filter has minimal impact in the Witcher 3, but can have a profound impact in other games. 60,000 card to 17 FPS is simply not worth it. It is entirely user-dependent. Blur and motion are self-explanatory, and may be worth disabling for players who dislike motion blur. Lower shadow settings will also produce more “shimmering” of character shadows on some surfaces, like the shadow of Geralt's sheathed swords against a nearby wall. A few initial tests were conducted on a Titan X using 4K resolution, but upon finding that settings bottlenecks were largely superseded by performance impact from resolution, we conducted the majority of tests on a more reasonable 1080p. (same location your mod folder is located at) 4. A wake and ripples emanate from the player character when swimming with ultra quality settings. This Witcher 3 mod will rework a significant amount of the game’s assets from meshes to texture details. HairWorks tessellates hair and hair-like objects (fur, for one) in a fashion that produces a more realistic count of individual strands of hair, then assists in rendering the hair in a physically-accurate fashion. We do not measure maximum or minimum FPS results as we consider these numbers to be pure outliers. The options here are Off, SSAO (Screen Space Ambient Occlusion), and HBAO+ (nVidia's technology). Popular Witcher 3 graphics mod may be used for PS5 and Xbox Series X versions. Although screenshots can get some of the job done, a comparison video is critical for a game like The Witcher; CD Projekt Red's newest RPG makes heavy use of temporal filters, which means that the filters make the most impact over time (seen through movement, which isn't conveyed in a screenshot). The Water Quality setting determines the quality of waves, ripples, and water simulation. He recalls his first difficult decision with GN's direction: "I didn't know whether or not I wanted 'Gamers' to have a possessive apostrophe -- I mean, grammatically it should, but I didn't like it in the name. … … Bottom Line: Water Quality has a 2-4 percent impact on performance. RAM — 16GB. The Witcher 3 Enhanced Edition takes on the incredible undertaking of reworking the game's entire combat system. The Witcher 3 institutes a custom version of anti-aliasing technology, using temporal filtering to primarily target shimmering edges of objects like grass and branches. Unique DLs-- Total DLs-- Total views-- Version. Although we originally suspected grass density would have severe impact on the Witcher's performance – as it did in GTA V – the framerate dips are almost immeasurably low in our tested environments. Bottom Line: In regular play, Hairworks has a greater than 26 percent impact on FPS. First world problems, Steve. To this end, our tests will not necessarily reflect performance output from lower-end CPUs. NVidia users with high-end hardware – like SLI GTX 980s or a Titan X – may consider using HairWorks at least part of the time. To begin with, we will determine what will be a weak PC for us, and what will be medium. When Hairworks is set to On, encounters with wild animals, particularly wolves and bears, can cut your framerate in half. 825. Download: Manual; 0 of 0 File information. Ambient Occlusion is worth lowering to SSAO or Off on configurations that are still not powerful enough to run the game at an agreeable framerate. Cerys' eyes especially look much clearer and sharper in this comparison. I have defined for myself the settings for the medium PC power: Video card — GeForce GTX 770. The thresholds are 75, 100, 130, and 150 NPCs. There is no scaling involved in this process. We benchmarked Water Quality with 15-second stationary runs from a vantage point outside White Orchard. The Latest Twitch Streaming News You Need To See By Kotaku. We experienced a negligible performance impact with this setting—setting Terrain Quality to Ultra resulted in a 1 FPS drop. By Tom Senior 18 May 2015. Increasing detail level will lengthen the display of these decals. Which brings us to some good news: After the GTA V settings analysis we did last month, Asus India sent over a GTX 780 Direct CUII OC to add to our … No scaling occurred in the saving of these images. This can be left ignored or maxed for the time being. Safe to use . The Witcher 3 doesn't seem to have as many FPS-limiting settings as GTA V – especially after Witcher 1.03 – but does have a few key, high-impact settings that should be tweaked on nearly every configuration. Uploaded by Jolu42. Hairworks is a bespoke Nvidia solution for rendering realistic hair and fur using tessellation. All rights reserved. Foliage viewing distance is the next biggest FPS limiter in the Witcher 3. Because file sizes were still an issue, we then scaled the finalized document into an 1100-width image, embedded below. Depth of Field is a game setting that pulls on photography roots. Original upload 11 April 2020 2:28PM. Hairworks can be set to “Geralt” or “On.” The “Geralt” setting only enables Hairworks for Geralt’s model—the effect is especially noticeable when you zoom in close on his beard. Processor — i5 7600K 3.8GHz. introduced a couple of game graphics options that aren't very commonly available in settings menus. Once there, we stood on designated “landmarks” and took the screenshots. Created by dvcons . Number of Background Characters may impact performance when you’re in urban areas. Overclocking was neither applied nor tested, though stock overclocks (and “superclocks”) were left untouched. The Witcher 3 next-generation update is also coming to the PC version. Although we originally suspected grass density would have severe impact on the Witcher's performance –. Our thanks to supporting hardware vendors for supplying some of the test components. The Witcher 3 ; Mods ; Visuals and Graphics ; Magical Graphics Settings - Beyond Ultra; Magical Graphics Settings - Beyond Ultra. The Most Expensive Skins In Gaming By SVG. Foliage viewing distance governs the distance threshold required before additional foliage begins popping into the game world. If you plan on running at 30 FPS, set Hairworks to Geralt. Texture quality has effectively no impact on FPS, but a large visible impact at the low-end of the settings spectrum. PULL LIST: RED SONJA, VAMPIRELLA, BATMAN/FORTNITE & MORE By Flickering Myth. Ambient Occlusion is a term used for describing how light interacts with objects of varying materials and translucency. The Witcher 3 texture resolution comparison, Max graphics settings at 4K in The Witcher 3, NVidia disappointed that The Witcher 3 “tainted by false allegations”, Seven: The Days Long Gone is Seriously Worth a Look - PAX Gameplay Preview, Week's Game News: Witcher 3 HD Textures, Red5 Misses Payroll, & More, Week's Game News: Cyberpunk, Elite Dangerous, Steam Account Theft, & More, Week's Game News: Valve Gets in Trouble, WoW & Witcher Movies, & BLOPS. Higher resolution displays generally do not benefit from AA. Created by Jolu42 . Since this posting, CD Projekt Red has released a new game patch (1.03) that drastically improves PC performance on various video cards; AMD is expected to release a Catalyst 15.5 beta driver update that focuses on the Witcher in the near future. Download file 2. … This mod is for those of us who just want to wipe that … Endorsements. Last updated 01 May 2020 11:12AM. Moreover, because of the way tessellation works, dynamically scaling according to distance, the closer you zoom in on a Hairworks-enabled person or animal, the worse the performance hit. You may consider dropping this setting when visiting urban areas like Novigrad. We tested terrain quality in several rolling hills and fields, finding no visible or performance difference in our tests. AO increases shadow contrast between connected surfaces, adding an apparent depth to surfaces when required. To be honest, though, we tested The Witcher 3 on a system with a 780 Ti and, given the sheer scale of the game, it’s not likely that The Witcher 3 would’ve run on anything—let alone the consoles—if CDPR hadn’t toned the graphics down. More frame-limited configurations may consider a drop to medium or low, if foliage view distance is of minimal importance to the player. Witcher 3 Graphics Option Descriptions. While these mods do not bring any Ray Tracing effects, they can significantly improve the game’s graphics. In certain situations, Hairworks can impact performance by 50-75 percent. Copy the bin & mod folder only and paste into your Witcher 3 folder. The best graphics mod for The Witcher 3 is so good that it may be getting official implementation in the game's next-gen version. Take a look at how the Nintendo Switch version of The Witcher 3 stacks up against the PlayStation 4 Pro version with both consoles captured in 1080p. Steve started GamersNexus back when it was just a cool name, and now it's grown into an expansive website with an overwhelming amount of features. I tinkered with the graphics and then it dawned to me – I can make an optimization guide for this game as my first real article. We were unable to locate a region with this many NPCs simultaneously. We recommend turning this down to High on almost every configuration, given the massive performance disparity between Ultra and High. In this rural environment, the setting had virtually no performance impact. The new graphics overall mod is just one of many mods for The Witcher 3. We found chromatic aberration to have almost no visual impact to gameplay, and no impact to FPS whatsoever. 1,397. Dropping settings to lower values will create what appears to be a static animation of rolling waves in the water, with no ripple or wake effects from player interaction. The rest can be left maxed or near-max, for high-end video card configurations. It did come out almost five years ago after all. 1. … The Witcher 3: Wild Hunt; Witcher 3 graphics options, performance and settings. High and Ultra have few differences and are more noticeable temporally. PC players can download a graphics mod for The Witcher 3 called The Witcher 3 HD Reworked Project from Nexus Mods. Game settings were manually controlled for the DUT. And … This can be left enabled if visually appealing, as it has no measurable framerate change. Play around with the foliage visibility range setting. HairWorks is among the single, hardest-hitting aspects to gaming performance. There is a wide range available, ranging from absurd to serious. AMD users who wish to see HairWorks are encouraged to tweak “hairworksAAlevel=” to a lower value in the \bin\config\base\renderer.ini configuration file. In theory, Terrain Quality dictates the aggression of tessellation in hillsides and terrain elements. Greater differences can be produced by tweaking the game's .ini files, but we won't venture into that today. This Witcher 3 optimization guide defines the best graphics settings for improving FPS in the game, seeking to explain each option in greater depth. For a comfortable game of Witcher 3 and a good picture, you need to set the optimal graphic settings for your PC. The recently released Patch 1.03 supposedly resolves performance issues with Hairworks, but on 1.02, we experienced a drop to 17 FPS when zoomed in on Geralt. We traveled to preselected locations for texture comparison. Last updated 06 March 2021 4:36PM. It made sense to just leave it as 'Gamers.'". Like every multi-platform game, The Witcher 3: Wild Hunt looks, runs and plays best on PC. Set this to Ultra, but consider dropping to high if you get framerate drops. Tags for this mod. Uploaded by dvcons. We benchmarked Number of Background Characters with 15-second runs through the village of White Orchard. Note that detail level is incredibly difficult to test with accuracy, as it requires dynamic interaction with the game – combat, namely – and cannot be easily tested in a vacuum. This performance hit is frankly appalling. 1. We recommend entirely disabling HairWorks for most users. The original article contains the 2x larger version. The latest 352.86 GeForce driver was used during testing. The decal count can be incremented in the game's .ini files, which may more heavily hit FPS. It was ugly. UN-INSTALL. We tested using our updated 2015 GPU test bench, detailed in the table below. -make sure your user.settings in documents\The Witcher 3\ is NOT read only-sometimes graphics wont change...if so reload map OR restart game-if this did not help try deleting user.settings +bak-dont scroll in left Menu Panel it will result in bug-changing some values especially gras foliage and shadow high might result in Ultra LOW FPS st0rmpr00f8. Maybe you weren’t impressed by The Witcher 3’s already impressive graphics. Finding a graphics card performance hierarchy chart online and comparing one’s video card with our minimum (GeForce GTX 660 or AMD GPU Radeon HD 7870) can help you determine if your graphics card can run the game. Shadow quality settings increase the darkness and frequency of shadows applied to the environment. The Witcher 3 ; Mods ; Visuals and Graphics ; Enhanced Graphics Settings; Enhanced Graphics Settings. Texture clarity, view distance, and all the usual suspects are improved, and to further bolster graphical fidelity we've worked closely with CD Projekt RED to introduce NVIDIA HairWorks and NVIDIA HBAO+ to their much-anticipated action RPG. Lowering this setting will lighten shadows and limit the appearance of smaller shadows (shadows of insignificant objects, like a tree branch). Nintendo's New Rule Raises A Lot Of Questions By SVG. Unique DLs-- Total DLs-- Total views-- Version. In order to mitigate the impact of each issue, we used a selection marquee of 546x330, selected a detailed portion of the 4K image, and then pasted it into the documents shown below. Without dirt. Greater differences can be produced by tweaking the game's .ini files, but we won't venture into that today. At medium and low settings, water simulation is disabled, meaning that boats and people are not affected by waves and tides. 1,123 posts; 1,123 posts; Posted December 11, 2018. I also had people who were typing apostrophes into the address bar - sigh. No Dirty Lens Effect. We'd encourage checking out the video for just a few comparisons of the many options. The Witcher 3 is a gorgeous game, and for the past five years one modder has been working tirelessly to update its textures to help keep it that way. At higher levels, this can create an immersive sense of crowding, especially in urban areas like Novigrad. Original upload 21 January 2021 8:58PM. A single feature that can drop a Rs. Last updated 23 October 2016 10:13PM. At higher Terrain Quality, hills and other landscape features will appear smoother. Naturally, this makes hair and fur look very realistic. There will be some delay after submitting a comment. Ultra water quality features splashes from stepping or diving into water, along with splashes from swimming and wading. Developer CD Projekt Red plans to introduce a next-generation update for Witcher 3 this year. At medium and low, water simulation, which causes objects such as boats to bob, gets disabled. Photographers may be familiar with the likes of chromatic aberration and vignetting, but not many games have offered these items for tweaking in the past. There is a potential throttle in our test methodology: Because it would be unreasonable to test every single setting at every setting level with every video card we have available, it may be the case that cards which bottleneck elsewhere in the pipeline will exhibit different performance than we see here. Tuning HairWorks to just Geralt will limit FPS impact, especially in monster-heavy scenes, but means that we only see the main character's hi-fidelity hair rendering. With the release of the next generation of consoles, a new generation update will come to Witcher 3. It also includes 4k textures for those with powerful gaming PCs who want to have the very best graphical experience in the Witcher 3. – the framerate dips are almost immeasurably low in our tested environments. Set this to Ultra. 2.2. Screen resolution was set to 4K for texture screenshots, but kept at 1080 for benchmarking to eliminate a throttle on fill-rate or bandwidth. All tests were conducted using manual benchmarking. Note that framerates were found to drop further when battling monsters, but it becomes too difficult (with too many moving parts and variables) to confidently benchmark without a fixed benchmark utility or debugger. Original upload 05 June 2016 4:29PM. First world problems. Otherwise, disable it. Safe to use . The Witcher 3: Wild Hunt PC-Exclusive Graphics Enhancements. This setting controls the tessellation applied to hills and other terrain surfaces. Virus scan. We could not test background characters. With this next-generation update, the graphics and skin quality of the game will be tailored to the next generation of consoles. Detail settings, for instance, will more severely impact FPS if following intense combat, but it's extremely difficult to accurately measure dynamic combat for FPS variance. All tests were conducted a minimum of three times; some underwent additional passes to achieve parity on settings that had a small difference in reporting (to ensure accuracy). The performance hit is likely to be even worse on AMD cards. VRAM utilization was measured using GPU-Z, ResMon, Windows tools, and then validated with MSI's Afterburner, a custom version of the Riva Tuner software. We generally recommend leaving AA on for 1920x1080 resolution displays, unless absolutely desperate for additional frame output. Chromatic Aberration is another term from photography. 1.52. We moderate comments on a ~24~48 hour cycle. After … Turning it full-on will heavily impact framerate when battling multiple enemies that require hair rendering. Make sure your user ini file in your My Documents/Witcher 3 is NOT set to read only otherwise adjustments won't take effect. Between Ultra and Low, a difference of nearly 10FPS is seen with shadow quality. We would recommend that most players disable HairWorks and drop Foliage Viewing Range to High from Ultra, as these two settings in conjunction will offer massive performance gain. Foliage viewing distance was updated with 1.03 to better “pop” grass into the viewing space, and has had a somewhat noticeable performance improvement since launch. However, in spite of how pretty it can be, Hairworks comes with a huge performance hit that categorically does not justify the slightly better visuals. Chromatic Aberration gives the world the appearance of looking through a lens influenced by light. The effect has no measurable impact on framerate performance and can be left enabled for those who like the motion blurring. … Uploaded by … We benchmarked Hairworks with 15-second runs through the village of White Orchard. The very slight performance hit is well worth the benefits of the higher settings. Bloom has a massive visual impact on the game. AMD cards that choke on tessellation would be an example of this. In our limited test runs, we found detail level to have negligible impact on FPS output. Comments ; The PC version of The Witcher 3 has finally landed in the office. The Witcher 3 HD Reworked … Instead, we take an average of the lowest 1% of results (1% low) to show real-world, noticeable dips; we then take an average of the lowest 0.1% of results for severe spikes. While nothing has been finalised, these talks could result in Halk Hogan's "HD … As of the new patch (1.03), system performance has been improved across all settings (and HairWorks, seemingly) to the point that enabling the tech in a limited fashion is more feasible. The Witcher 3 HD Reworked Project 12.0 is a must-have for all The Witcher 3 fans. Findings will be published if found to be relevant to discussion. Fortunately, the FPS change is effectively zero. It's the only one that actually makes a huge impact … The Witcher 3 settings analysis: All graphics settings explained and benchmarked + by Ravi Sinha Updated May 28, 2015, 10:49 a.m. Posted May 25, 2015, 2:34 p.m. Per-Setting Analysis. I don’t expect it to run a game like Witcher 3 on max 60 fps because it really can’t. It has come to this. Tests were conducted on an identical configuration with either a Titan X or R9 290X. Created by marvelmaster . System memory consumption seems to fluctuate drastically dependent upon what assets are being loaded and when (whether or not cinematics are called, for instance), but we see The Witcher 3 sitting at a healthy gameplay average of 2.3GB system memory. We independently benchmarked various game settings on a Titan X (to eliminate bottlenecking on the hardware) and took a graphics settings comparison video, found below. Objects which are out of the focus of the “shot” will be blurred slightly. Open Default Rendering Files folder from … Bottom Line: Terrain Quality has a 0-2 percent impact on performance. I'd imagine it'd spawn a new one automatically with all the default values. Bottom Line: Shadow Quality has a 2-10 percent impact on performance. In our test, we were only able to reliably benchmark HairWorks with two fixed subjects – Geralt and his horse. Disabling HairWorks means we get what's been in games forever: Fairly static objects that might have a fixed movement animation (Geralt's hair will perform an identical bounce animation every time he takes a step if the tech is disabled). We face two issues with presentation of screenshots as data: They're massive, consuming large amounts of server bandwidth and greatly hindering page load time, and they're comparative, so we've got to find a way to show three shots at once. GamersNexus.net is Owned, Operated, & Maintained by GamersNexus, LLC. Texture quality was tested in a fully independent article, where you can find all the comparison images posted. Thanks < > Showing 1-2 of 2 comments . … All graphics settings were configured to their maximum value on the graphics and post-processing tabs – so that'd be “ultra” – with the exception of anti-aliasing effects, all of which were disabled; HBAO+ was disabled in favor of the more efficient SSAO, HairWorks was completely disabled until tested independently. This is why we disabled it during testing, among other reasons – like poor execution on tessellation-limited AMD hardware. This… One of the more recent and well-known mods replaces Geralt’s face with that of Henry Cavill to make the experience more like the Netflix television show. Detail level governs the duration of display and count of decals rendered to the screen post-conflict. We highly recommend setting this to high or ultra. Download: Manual; 0 of 0 File information. For this test, we combined our methodologies from the texture comparison and the GPU benchmark. The Witcher's 3 best graphics mod may be added to the game's Next-Gen version. Copyright © 2021 GamersNexus, LLC. The Witcher 3: Wild Hunt > General Discussions > Topic Details. INSTALLATION. There is effectively zero performance impact at either end of the on/off toggle for Sharpening. Each game was tested for 30 seconds in an identical scenario on the cards, then repeated for parity. For a sense of the scale of how intensive Hairworks is, consider this: We ran The Witcher 3 at 4K with Hairworks off, and got a reasonable 20-25 FPS. Water quality difference can be observed in our accompanying video. The Witcher 3's UI can feel a bit cluttered, but turning parts of it off can make the game overly difficult. Setting Shadow Quality to Ultra resulted in a drop of 8 FPS from the baseline. Setting it to On did not substantially change this. This setting can be readily maxed-out – like most postprocessing FX filters – as an item with minimal framerate hindrance. With dirt. In real-world photography, this occurs when a camera has difficulty focusing on a specific wavelength of light, creating “vibration” in the photo. Note that more “situational” settings may not be reflected perfectly in our bench. For the water quality test, we did something unthinkable: Stood at a shoreline and interacted strictly with the water – even swimming in it, for drastic measures. Download: Manual; 0 of 0 File information. Some settings were given more custom-tuned courses for analysis. Virus scan. We benchmarked Shadow Quality with 15-second runs through the village of White Orchard. When Hairworks-enabled characters or animals are viewed up close, hundreds of thousands of hairs will be rendered simultaneously. Finding a Gaming CPUs performance chart and comparing one’s CPU with our … This is a setting of moderate performance impact, but should only be adjusted after HairWorks, Foliage Viewing Distance, and Ambient Occlusion. We will consider settings for weak and medium power PCs. With Shadow Quality set to Medium and High, we experienced a drop of 1 FPS and 3 FPS respectively from the 80 FPS baseline. Fully maxed out native graphic settings + nearly 50 texture, objects and lighting mods. Related Storyboards. Please make a backup first. 1.3. According to nVidia's optimization guide, which cites the game's .ini files, the Witcher's Background Characters option governs how many NPCs are drawn maximally to the screen at any given time. Someone else will have a … I recently bought Witcher 3’s expansion pack “Hearts of Stone” after which I immediately reinstalled the base game. After subtracting consumption of background processes and Windows, our analysis shows the Witcher 3 as utilizing approximately ~1800MB of VRAM at ultra / 4K settings (HairWorks off, SSAO, AA off). The Witcher 3 PS5 and Xbox Series X is set to release later this year, and the updated version may include a popular graphics mod. Set it to Ultra. For purposes of texture graphics comparison, we took easily replicable steps on each texture resolution setting to ensure accuracy of results. Average FPS, 1% low, and 0.1% low times are measured. We've found The Witcher 3 to consume less than 2GB of VRAM on average. Bottom Line: Number of Background Characters has a negligible performance impact in most areas. AO is best seen in-game when walking within a windowed building that casts rays of light into the room. Sharpness, as in Photoshop or similar applications, will modify the clarity of object edges in game.
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